Journal Entry 2&3
Project C » Devlog
Date: 6.5.2024 (2) and 15.5.2024 (3)
Activity:
- (2) Made a working tower and an enemy.
- (2) Made the tile selection logic working when mouse moves over them.
- (3) Made the working tower building system.
- (3) Made the working wave spawning system.
- (3) Made the working deck-building system.
Notes:
Throughout the second week, I have implemented the base tower, enemy and wave spawning logic. Unfortunately, I was away from the computer and I didn't have much time for more work.
On the third week, I have implemented the deck-building and tower building logic. Now every mechanic should work as intended, but the amount of enemy types, tower types and cards are limited.
Invested hours:
- (2) Setting up working enemy logic: 4 hours
- (2) Setting up working tower logic: 4 hours
- (3) Setting up working tower building logic: 4 hours
- (3) Setting up working deck-building logic: 4 hours
- (3) Designing cards: 4 hours
Outcome:
V1 of the project with working deck-building and tower defense mechanics.
Files
project-c-v1.zip 26 MB
May 15, 2024
Get Project C
Project C
mff-gdintro-2023-c
Status | In development |
Author | Adroman |
Genre | Strategy |
More posts
- Journal Entry 4May 20, 2024
- Journal Entry 1May 01, 2024
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