Journal Entry 3
Project B » Devlog
Date: 22.4.2024
Activity:
- Disabling/Enabling effect of the keys are now made via animations to save some code and to make it more juicy.
- Adding sound effect when a key gets disabled.
- Remade key prefabs to have their respective color particles and added lights to them to distinguish between both color of the key and whether they are enabled or not.
- Added helping posts to guide the player throughout the level and to be careful on the bottom right part of the level.
- Added backgound and decorations to the level.
- Reworked on the in-game UI and end game UI to match the 2D Game kit style.
- Added one more UI in pause menu for displaying keys and the door info.
- Made a minute long gameplay video.
Notes:
On Sunday, I have finished the game. It took way longer than I originally anticipated. Even making changes like UI or decorating took hours. On the other hand, I got already more familiar with animating, so making the key fizzle out wasn't bad. The coding part was also pretty quick and easy. I have also tried making cutscenes, but I got nowhere with that and I managed to break the main camera too. I was also amazed that changing particles in keys get reflected in the scene. Previously I remember having to reset created prefabs.
Invested hours:
- Animating: 1 hour
- Decorating the scene: 2 hours
- Making and reworking UI: 2 hours
- Other work with Unity including playtesting: 2-3 hours
- Making a video: 30 minutes
Outcome:
V2 version of the game, which should be now finished.
Files
project-b-win-v2.zip 92 MB
Apr 21, 2024
Kormos-ProjectB-video.mp4 215 MB
Apr 21, 2024
Get Project B
Project B
mff-gdintro-2023-b
Status | In development |
Author | Adroman |
Genre | Platformer |
More posts
- Journal Entry 2Apr 17, 2024
- Journal Entry 1Apr 02, 2024
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