The gameplay loop works nicely, I would appreciate some interactivity during the wave though. Currently, purchasing is not fully obvious and has no feedback. Same with tower placement and costs, such as tower range before placing. Additionally, more enemy variety and tower selection.
Love the idea. To slow difficulty curve. Ability to see what in your discard pile nad what youre buying (some move animation?). Make the game more tactical(either more tower and enemies types or dive deeper into deckbuilding - removing cards from the deck...)
Tower defense is a great idea. It would be really easy to expand by adding towers, enemies etc. Buying spells is quite unique but good, it would be nice if there was a visual indication you bought something. I also like the turning mechanic of the turrets. I don't see any other negatives, maybe just explain the rules bit more
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Giving 30 points
I thing if you balance and fix cards, add sounds it would be nice game
The gameplay loop works nicely, I would appreciate some interactivity during the wave though. Currently, purchasing is not fully obvious and has no feedback. Same with tower placement and costs, such as tower range before placing. Additionally, more enemy variety and tower selection.
Love the idea. To slow difficulty curve. Ability to see what in your discard pile nad what youre buying (some move animation?). Make the game more tactical(either more tower and enemies types or dive deeper into deckbuilding - removing cards from the deck...)
Tower defense is a great idea. It would be really easy to expand by adding towers, enemies etc. Buying spells is quite unique but good, it would be nice if there was a visual indication you bought something. I also like the turning mechanic of the turrets. I don't see any other negatives, maybe just explain the rules bit more
Nice tower defense.
I was a bit confused about phases of purchasing, building and defense (how to go to next phase).
Then how the special cards can be bought and then no result.
Otherwise nice to play